Cs cz bots
Also, they realize that standing still in a sniper’s line of fire is a bad idea, and will often retreat behind cover while dodging when presented with an enemy sniper.
#CS CZ BOTS WINDOWS#
In addition, they will shoot out breakable objects such as windows before they actually reach them, which can save precious seconds when rushing the enemy.īots are now aware of enemy snipers, and will warn their teammates accordingly. Also, when low on cash, they will now save their money instead of squandering it on extra ammo and grenades.ĬS Bots are more adept at navigating narrow ledges and other tricky areas. They are also smarter about prioritizing enemies when confronted with several possible targets at once.
Additionally, the bots use stealth more often, such as sneaking into a bombsite to defuse the planted bomb. CS Bots are much more attentive to noises made by the enemy, as well as important events such as friendly casualties. Not only can they "rush" more effectively, but they also know approximately where to expect the initial encounter with the enemy team allowing them to take up defensive positions appropriately and throw grenades at the right place and time. The CS Bots understand the flow and timing of Counter-Strike much better. Panicking bots look around wildly for their attacker and often retreat to cover while doing so. If a CS Bot is attacked by an enemy it cannot see and didn’t expect, it will "panic" in a much more humanlike manner than did earlier versions.
The CS Bot now has two states of attentiveness: normal and "alert." If the bot has been attacked or has seen an enemy recently, it becomes "alert" which increases its chances of noticing future enemy activity, further enhancing the value of stealth tactics. This brings yet another level of strategy to the bot game, making stealth and positioning much more valuable. The CS Bots notice moving players much more often than stationary players, and the chance of noticing players in their field of view drops further the more cover the enemy is behind and the farther away they are, among other factors. For instance, previous versions of the bots would always notice an enemy if they had a clear line of sight to them and they were in their field of view, even if that enemy was crouched and hidden half behind a crate hundreds of yards away. The CS Bots now have an enhanced "attention" system that takes into account gunfire, cover, distance, motion, and posture when determining whether a bot "notices" another player. Here's the spiel concerning the new bot features for the link impaired: And I've never heard of de_tides but I guess new maps are nice.
For more information or to purchase your copy of Counter-Strike: Source, please visit I've never played CS:CZ but I hear the bots were rather good, might be interesting to see how they do in CS:S. Also included in Monday’s release is an updated version de_tides, rebuilt by Turtlerock Studios. The Bot features enhanced abilities and will be available for all owners of Counter-Strike: Source. QUOTE The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th). I don't know if anybody cares, but from the Steam site on Friday: